Embedded Video Engine EVE FTDI 7 INCH INTELLIGENT DISPLAY With CAPACITIVE TOUCH

General Specification FTDI 7 Inch Intelligent display with capacitive touch is composed of a colour TFT-LCD panel, driver IC, FPC and a back light unit with a FT810 controller. The module display area contains 800 x 480 pixels. This product accords with RoHS environmental criterion. FTDI 7 INCH...

Product Details

General Specification

FTDI 7 Inch Intelligent display with capacitive touch is composed of a colour TFT-LCD panel, driver IC, FPC and a back light unit with a FT810 controller. The module display area contains 800 x 480 pixels. This product accords with RoHS environmental criterion. 


SIZERESOLUTIONBRIGHTNESSVIEW ANGLEFLASH
7''        800 x 48050012:0064M
TOUCHINTERFACECONTROLLERMCUSD/CARD
CAPACITIVEI2CFT810STM32OPTION


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FTDI 7 INCH INTELLIGENT DISPLAY with CAPACITIVE TOUCH

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FT81X - EVE 2, the next generation

The award winning HMI Display series, EVE, has been further extended to include an additional four devices in the FT81X family. All of the new products within this range of HMI LCD solutions boast a number of additional features and performance improvements, including increased maximum screen resolution (800 x 600 pixels), faster data transfer (QSPI), and expanded main memory capacity (1 Mbyte)


The FT810Q has 18-bit RGB interfacing and resistive touch functionality, while the FT811Q has 18-bit RGB interfacing and is designed for capacitive touchscreen implementation (with provision for 5-point touch detection). These are complemented by the FT812Q and FT813Q for use respectively with resistive and capacitive touchscreens, but each with 24-bit RGB.


EVE - Display Controller

With 3 in 1 functionality including display, audio, and touch operations, engineers now have an advanced solution to easily create and output state-of-the-art interactive display systems.


EVE technology incorporates a wealth of advanced features found in both the FT80X and FT81X series:


Targets QVGA/WQVGA displays with 1/16th resolution

Maximum screen resolution 800x600 pixels (FT81X), 512x512 pixels (FT80X)

18-bit (FT800, FT801, FT810, FT811) or 24-bit (FT812, FT13)RGB interfaces

Multiple palettes supported in 16-bit and 32-bit colours, with transparency

Store up to 2000 objects/commands in 8k byte display list

Main memory 256K (FT80X) to 1MB (FT81X)

FT800/FT810/FT812 with Integrated Resistive Touch Controller; FT801/FT811/FT813 with I2C capacitive touch interface

PWM output for programmable display brightness

Anti-aliasing algorithms improve display perception

Low-power - 24mA typical in active mode

Integrated audio synthesizer outputs beeps, tones or recorded audio

Support audio playback for PCM, 4bit ADPCM and u-Law coding formats

Extended temperature range: -40°C to +85°C



Designing with EVE

The FT80x and FT81x series both offer easy to implement SPI peripherals to a main system host controller. Performing all the complex graphic rendering on a line by line basis from an object oriented display list programmed into the system MCU the FT80x and FT81x offer rich and dynamic graphic outputs with a lower cost, lower specification, 8, 16 or 32 bit MCU. Additionally the integrated touch controller for both capacitive or resistive displays may be used to enhance any HMI solution with simple touch, tracking and gesture controls, while the internal audio provides a quick and easy route to add chirps and tones to the system.


The FT81X series features 18-bit RGB interfacing in the FT810 and FT811 devices, with resistive and capacitive touch functionality respectively. The FT812 with resistive touch and FT813 with capacitive touch provide 24-bit colour interfacing. Additionally, all devices extend the host interface to include dual and quad SPI for faster data transfer.



Design Development Support

Modules are provided in a variety of form factors for both FT80x and FT81x series devices.


A range of sample applications are available to demonstrate how to initialise the FT800/FT801 and develop display lists of primitive objects. These can be used as building blocks to create vibrant and dynamic images. Projects can be realised from a variety of tool and programming techniques, supporting anything from very basic EVE functions to sophisticated and animated, interactive demos. 



EVE Applications

Point of Sale Machines

Multi-function Printers

Instrumentation

Home Security Systems

Graphic Touch Pad e.g. Remote, Dial Pad

Tele/Video Conferencing Systems

Phones and Switchboards

Medical Appliances

Blood Pressure Displays

Heart Monitors

Glucose Level Displays

Gas Chromatographs

Power Meter

Home Appliance Devices

Set-top boxes

Thermostats

Sprinkler System Displays

GPS/Satelite Navigation Systems

Vending Machine Control Panels

Elevator Controls

...and much more! 


EVE in the Marketplace

In this section, design applications are highlighted for the user's reference, so that designers can see how EVE technology is being utilized. FTDI Chip offers no warranties or guarantees for these products, but provides the data for your information.


http://playground.arduino.cc/main/gameduino


Following from the huge success of the original Gameduino, which brought vintage gaming to Arduino, a second edition of the shield has been released. The Gameduino 2 completely converts the Arduino into a comprehensive portable modern gaming system through the incorporation of the FT800 device with EVE technology.


Utilising the FT800, the device's graphics engine becomes more sophisticated and advanced, whilst still maintaining ease of use. This system allows simplified JPEG loading, can support alpha transparency and boasts a complete 32-bit colour portfolio. An SPI peripheral like its predecessor, developers can build onto the platform that includes a comprehensive feature set: touch control; a 3-axis accelerometer; microSD storage; headphone audio output and clear graphics on a sleek 4.3" display.


https://feilipu.me/2014/01/31/gameduino-2-with-goldilocks-and-eve/

Please go to this link to access an article providing a detailed analysis and commentary on the Gameduino 2 and EVE.


A Gameduino 2 Tutorial, Reference and Cookbook is also available. This comprehensive guide to Gameduino 2 explains how to use the hardware's powerful features to create interactive graphical games. For full detail on the Gameduino 2, please visit http://excamera.com/sphinx/gameduino2/. 



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